diff -urN primus_vk-1.6.1.orig/README.md primus_vk-1.6.1/README.md --- primus_vk-1.6.1.orig/README.md 2020-12-26 02:37:10.000000000 +0100 +++ primus_vk-1.6.1/README.md 2022-01-13 15:43:56.212557373 +0100 @@ -10,6 +10,8 @@ * On Archlinux there are official packages ([for 64-bit games](https://www.archlinux.org/packages/community/x86_64/primus_vk/), [for 32-bit games](https://www.archlinux.org/packages/multilib/x86_64/lib32-primus_vk/)). * On Debian (from bullseye on) you should use `primus-vk-nvidia` (which recommends also the 32-bit variants of those packages for 32-bit games), which already is preconfigured for the Nvidia dedicated + Intel integrated graphics setup. When you have a different setup, you should install just `primus-vk` (which installs only the bare `primus_vk`-library and no graphics drivers), and install the Vulkan drivers, you need manually. * For Fedora there are [unofficial packages](https://copr.fedorainfracloud.org/coprs/yura/primus-vk/). + * For Gentoo Linux and affiliates distributions, an unoffical overlay branch is develloped [here](https://ftp.pingwho.org/pub/gentoo/ftp/overlay/dbox2-overlay/x11-libs/primus_vk/). + This overlay branch supports multilib abi_x86_32 and abi_x86_64 for Vulkan applications on Intel/Nvidia Optimus configuration. * For other distributions you will likely need to [manually install](#installation) `primus_vk`. To run an application with `primus_vk` prefix the command with `pvkrun` (which in the easiest case is just `ENABLE_PRIMUS_LAYER=1 optirun`). So instead of running `path/to/application`, invoke `pvkrun path/to/application` instead. You should be able to use `pvkrun` for all applications, independently of them using Vulkan, OpenGL or both.