diff --git a/atris.c b/atris.c index dbdc258..61ed4b9 100644 --- a/atris.c +++ b/atris.c @@ -48,6 +48,8 @@ static sound_style *event_ss[2]; static AI_Player *event_ai[2]; static char *event_name[2]; extern int Score[2]; +GT gametype; +struct option_struct Options; /*************************************************************************** * Panic() diff --git a/atris.h b/atris.h index 4dc4d5b..19cc456 100644 --- a/atris.h +++ b/atris.h @@ -67,7 +67,7 @@ typedef enum { QUIT =6, DEMO =7 } GT; -GT gametype; +extern GT gametype; #ifndef min #define min(a,b) ((a)<(b)?(a):(b)) diff --git a/display.c b/display.c index cbbca0d..f63f5cf 100644 --- a/display.c +++ b/display.c @@ -14,6 +14,25 @@ #include "xflame.pro" +SDL_Color color_white; +SDL_Color color_black; +SDL_Color color_red; +SDL_Color color_blue; +SDL_Color color_purple; + +Uint32 int_black; +Uint32 int_white; +Uint32 int_grey; +Uint32 int_blue; +Uint32 int_med_blue; +Uint32 int_dark_blue; +Uint32 int_purple; +Uint32 int_dark_purple; +Uint32 int_solid_black; + +SDL_Surface *screen, *widget_layer, *flame_layer; +TTF_Font *font, *sfont, *lfont, *hfont; /* normal, small , large, huge font */ + struct layout_struct { /* the whole board layout */ SDL_Rect grid_border[2]; diff --git a/display.h b/display.h index db4d68a..6d71b9d 100644 --- a/display.h +++ b/display.h @@ -9,24 +9,24 @@ #include "SDL/SDL_ttf.h" -SDL_Color color_white; -SDL_Color color_black; -SDL_Color color_red; -SDL_Color color_blue; -SDL_Color color_purple; +extern SDL_Color color_white; +extern SDL_Color color_black; +extern SDL_Color color_red; +extern SDL_Color color_blue; +extern SDL_Color color_purple; -Uint32 int_black; -Uint32 int_white; -Uint32 int_grey; -Uint32 int_blue; -Uint32 int_med_blue; -Uint32 int_dark_blue; -Uint32 int_purple; -Uint32 int_dark_purple; -Uint32 int_solid_black; +extern Uint32 int_black; +extern Uint32 int_white; +extern Uint32 int_grey; +extern Uint32 int_blue; +extern Uint32 int_med_blue; +extern Uint32 int_dark_blue; +extern Uint32 int_purple; +extern Uint32 int_dark_purple; +extern Uint32 int_solid_black; -SDL_Surface *screen, *widget_layer, *flame_layer; -TTF_Font *font, *sfont, *lfont, *hfont; /* normal, small , large, huge font */ +extern SDL_Surface *screen, *widget_layer, *flame_layer; +extern TTF_Font *font, *sfont, *lfont, *hfont; /* normal, small , large, huge font */ #define int_border_color int_grey #define int_button_face1 int_dark_blue diff --git a/options.h b/options.h index 575fc1a..cf38b40 100644 --- a/options.h +++ b/options.h @@ -25,6 +25,7 @@ struct option_struct { int named_sound; int named_piece; int named_game; -} Options; +}; +extern struct option_struct Options; #endif diff --git a/piece.c b/piece.c index 4c08eaf..6944165 100644 --- a/piece.c +++ b/piece.c @@ -33,6 +33,9 @@ #include "piece.h" #include "options.h" +color_style special_style; +SDL_Surface *edge[4]; /* hikari to kage */ + /*************************************************************************** * load_piece_style() * Load a piece style from the given file. diff --git a/piece.h b/piece.h index bc4226c..a47abbe 100644 --- a/piece.h +++ b/piece.h @@ -67,13 +67,11 @@ typedef struct color_style_struct { int h; /* height of each color block */ } color_style; -color_style special_style; - #define HORIZ_LIGHT 0 #define VERT_LIGHT 1 #define HORIZ_DARK 2 #define VERT_DARK 3 -SDL_Surface *edge[4]; /* hikari to kage */ +extern SDL_Surface *edge[4]; /* hikari to kage */ /* this structure holds all of the color styles we have been able to load * for this game */